Unofficial Planned Contents

Note: This page contains Planned Contents that is unofficial, un-discussed, uncertain, and undecided. Read if you want, but don't get your hopes up for these content to really appear in the mod.

Note 2: This page can only be edited by the developers. Anyone else who is not in the development team who edits this page will be banned. If you want to submit a suggestion, go to the official WIP thread on Minecraft Forums.

Story Routes (Gameplay)
Refer to this page.

Celestial Talisman (Item)
A talisman imbued with Celestial powers. While in hotbar, the holder is immune to all negative effects (Slowness, Wither, Blindness, etc). Crafted from Dark Angelic Feathers and other materials that hasn't exist yet.

Torn Pages (Item/Misc)
Pages torn from a journal of an adventurer before you. Contains information of his journey and also info on Boss Mobs or Dungeons. Can be obtained by trading with an NPC or as a dungeon loot.

An Adventurer's Journal - Entry number 24

''Building my way up the structure in the sky has been relatively easy. As the higher area of it are inaccessible, I broke my way through the iron bars where water flow out. Swimming my way upwards, I think that where I currently am is a sewer. I climbed a staircase and I came across the first spawner, a spider one. Without effort, I broke it and retrieved the experience points. Judging from some noises from above, there are more spawners above me. As I slowly ascend the structure, I sensed something strong above. What are all these hate I'm feeling? A strong feeling of hatred is emanated from something above...''

Underworld Orchid/ Death Orchid (Item/Plant)
This plant does not spawn naturally. Its seeds can only be obtained by killing a certain mob. Does not grow like normal plants. Instead, it grows when entities die near it, or watered with the player's exp. When matured and harvested, it drops Underworld Orchid Petal/ Death Orchid Petal.

Underworld Orchid Petal/ Death Orchid Petal (Item)
Drops from harvesting matured Underworld Orchid/ Death Orchid. Used for brewing Potion of Fake Death.

Potion of Fake Death (Potion)
Obtained by brewing an Underworld Orchid Petal/ Death Orchid Petal on Awkward Potions. When drank by a player, the player will be sent to The Underworld. Drinking it in The Underworld will instead send the player back to The Overworld.

Glass Heart (Item)
A heart made out of glass. Shatters very easily. Can be used to store magical powers or as a material in black magic or voodoo rituals.

Magical Anomaly (Gameplay)
During The Great War, mages use a lot of magic to battle. It scarred nature itself and now, there are remnants of the magic all around the world. They cannot be seen, but can be felt or heard. When one of them is triggered by contact, the anomaly will happen. Many effects can happen, such as being stuck in a time loop, spawning of ancient mobs, etc.

Clock Tower (Structure)
A structure which spawns in the Overworld. A dungeon with a lot of levels, traps, machinery and mobs.

Clockwork Owl (Mob)
A critter mob (Like a Bat) which gives Speed Boost to the Clockwork mobs. Extremely annoying and loud.

Clockwork Chimera (Boss)
The Boss Mob of the Clock Tower. Can only be found at the clock level. The lion head spits fire, the goat head controls time, the serpent head poisons.

Clockwork Manticore (Mob)
A mob that only spawns inside a Clock Tower. Can Poison the player with it's tail.

Clockwork Spider (Mob)
A mob that only spawns inside a Clock Tower. Can climb walls.

Automation (Mob)
A strange thing that seems to be a machine but whirls around with deadly blades. Might not be good idea to stand so close to one. Only spawns inside a Clock Tower.

Muffin Bomb (Item)
Looks harmless, but don't put it into your mouth. Throw it at a Creeper or something, and watch it explode.

Screaming Muffin (Mob)
You might not want to eat one of these. Spawns in the Breakfast Bog.

Monolith Shard (Item)
Spawns around a Broken Monolith. Looks like a few pieces of rocks clumped together. Attack by ramming itself at the target.

Lifeline Music Box (Item/Block)
Crafted from some wood, Redstone, diamonds and Techno Gears, this music box binds itself to its owner. Once winded, the owner will not die by any means... Until the music stops playing.

Gear Sword (Weapon)
Crafted from Iron/Diamond, Sticks and Techno Gear, this sword works like a normal sword... Just more cool looking.

Endings (Gameplay)
Endings, just any RPG game. Different routes will lead up to different endings. Affected by Bosses Slain, Death, and equipment. In this case, Endings are cut-scenes that shows what the player achieved, music that suits the atmosphere of the ending, and this and that. Endings:

-Bad Ending: Died to a normal mob

-Angel Slayer Ending: Defeat all bosses at least once, with the Dark Archangel as the last one you defeat

-And any other Unstated endings.

Soul Link (Spell)
Links the soul of a target to another. The damage taken by any one of them are distributed evenly between the two. Lasts until one of them is killed or 1 Minecraft day.

Hermit Dragoon (Neutral Mob, Boss Mob)
A dragoon who lives with her dragon alone in the mountains. Anger her and face the consequences, either incinerated by a fiery breathe or impaled by heavy spears.

Fog of the Dark Realm (Event)
An event which causes an area to be covered in black fog. This is where the mobs from the Dark Realm will spawn...

Malevolent Airship (Mob)
A fusion between machine and living monster, this big airship can bombard you from the sky or take a bite out of you if you get too close. Only spawns in the Fog of the Dark Realm.

Tome of Storage (Item)
A portable chest which stores magical or runed bookmarks.

Magical Bookmarks (Item)
Item which were turned into bookmarks for easy storage and carry.

Runed Bookmarks (Item)
Trow-able weapon which explodes with the effect of the rune.

Boss Battle BGM (Gameplay)
Yes. Background music! Different bosses will have different BGM. It will create a suitable atmosphere and get you pumped for the fight!

Example:
 * Dark Archangel Boss Fight, the BGM would be A Song of Storm and Fire.
 * Jolly Rogers Boss Fight, the BGM would be Pirates of Caribbean.

Soul Theft (Enchantment)
Can only be enchanted on weapons. When mobs/animals are killed with a weapon with this enchantment, it will drop more exp based on the level of enchantment. I, 10%. II, 20%. III, 25%. IV, 50%. V, 100%.

Corpse Retriever (NPC)
An entity from the Underworld carrying a giant coffin on it's back. Will attack any Undead mobs nearby and send their soul back to The Underworld. Has 2 variation. One is a girl dressed in a Japanese High School Uniform, carrying an Eastern-styled coffin. Another one is a man dressed like a gentleman with a top hat, carrying a Western-styled coffin.

Crystal Bow (Weapon)
A bow crafted from Crystals. Can only fire Crystal Arrows.

Crystal Arrow (Item)
Heavy and hard, the tip of this arrow can break through nearly every armor known, completely negating the defense of armor worn. If hit by this arrow while wearing armor, the armor will loses double durability than usual although it doesn't reduce the damage. Both effects does not affect Crystal Armor.

NPC City/Town (Structures)
A place where lots of NPC gather, this is a common thing in every RPG game. You can Trade items with NPC's, obtain information on Boss Mobs, hire Mercenaries or get a place to stay temporary. No hostile mobs will spawn within the area.

Banker (NPC)
Yep. This NPC helps you keep your valuables. Functions like an Ender Chest.

Lore Master (NPC)
An NPC which only spawns inside an Academy. Can obtain a Boss Bestiary for free from him. Sometimes, he will ask for your Boss Bestiary to record the information you have obtained.

He is also planned to be the final boss of the mod.

Scholar (NPC)
An NPC which spawns in an Academy. Would always be looking to hear stories from adventurers like you. Sometimes, they will ask you to bring them something to prove your conquer of a dungeon. If you manage to impress them, they will shower you with gifts and knowledge.

"Good story there, adventurer. However, do you have any proof that you did defeat the Brass Knight? No offence, but we need some proof in order for this to go into history."

Academy (Structure)
A building where scholars gather. Filled with books and knowledge, this is where the Lore Master will spawn. This building can be found within an NPC City/Town.

Goblin Hunters (NPC)
An NPC which spawns near the Goblin Fort or in an NPC City/Town. They will only attack any nearby goblins. Has 3 variants: Lucius, Teena or Feena. Can be hired as Mercenaries to help you take down the Goblin Fort.

Goblin Hunter Lucius: Melee Goblin Hunter. Uses sword to fight.

Goblin Hunter Teena: Ranged Goblin Hunter. Uses Magic and set fire to goblins.

Goblin Hunter Feena: Ranged Goblin Hunter. Uses Bow and Arrows to fight.

Note: This is an Easter Egg.

Tavern (Structure)
A structure that only spawns in an NPC City/Town. This is where you can get information from other adventurers, mercenaries, and townsfolk via rumors. You can also get assignments from a taskmaster here, or just a pint of ale. Try not to get into a bar brawl.

Taskmaster (NPC)
An NPC which can be found in a Tavern. If you approach him, he might have a job or assignment for you. Nothing serious, just something that can get you paid well such as hunting for a certain mob, obtaining some items or a weapon.

"Hey, you there! Yes you. You looks like someone who can help me. I'll make sure you get paid if you do. Bring me a Creeper Head and I'll pay you well...

Transmutation Potion (Potion)
A potion which can turn an entity it was splashed on to Gold. Can only be obtained from an Alchemist. Only works on certain mobs. When an appropriate mob was splashed by one, it will turn into a Golden Mob Statue.

Golden Mob Statue (Block)
A poor mob which was turned to Gold by a Transmutation Potion. Drops itself when mined and comes in different variations such as Golden Creeper Statue, Zombie, Skeleton, etc. Can be melted down to Gold Ingots if you are desperate for Gold.

Vampiric Potion (Potion)
Temporary gives you the ability to heal yourself while striking an enemy. Can only be obtained from an Alchemist. Heals 1 heart for every 1 hit.

Berserk Potion (Potion)
Temporary boosts your attack massively but also causes you to take extra damage within the duration. Can only be obtained from an Alchemist. Boosts damage by 75% but takes extra 50% damage.

Flash Capsule (Item)
When 2 are crafted together, it will turns into a light source that can be thrown. Lasts for a while until died out. Can only be obtained from an Alchemist.

Explosive Concoction (Item)
You will have to run as fast as you can after throwing it at something, as the explosion it will cause is greater than 3 TNT's combined. Can only be obtained from an Alchemist.

Lightning Rod (Item)
Maybe not as useful as the other items you can get from an Alchemist, this rod directs lightning to it when placed down. This is useful if your house is made out of wood and you don't want lightning striking it and setting it on fire. Just place it somewhere else and when lightning strikes, it will strike the rod instead. Can only be obtained from an Alchemist.

Teleportation Nullifier (Item)
This item is useful against Endermen, as it stops the entity you used it on from teleporting. Once an entity is targeted by this item, it will not be able to teleport to anywhere else for a duration. Can only be obtained from an Alchemist.

Submerged City (Structure)
A city sunken into the ocean a long time ago... Does fish people live here?

Stage Mask (Relic)
The mask once worn by the Masquerade. It gives the player the ability to make copies of himself. The copies will act like Wolves and protect the player.

Jester (Mob)
A hostile mob that spawns in an Abandoned Theater. Will make copies of himself to confuse you.

Disguiser (Mob)
A hostile mob which can disguise itself as other entities. While disguised, it will gain the ability of the disguised entities. Cannot disguise as bosses. Only spawns in the Abandoned Theater.

Steampunk Dungeons (Structure)
Cogwheels, metal, machinery and robots! Full of hostile robotic mobs, and also a boss which looks like it belongs to a sci-fi movie.

Iron Swordsman (Boss Mob)
No one knows if he is a robot or a cyborg. A body of metal and machines and human intelligence, this Boss isn't something to be reckoned with. He can slice you in half with his laser sword.

Bone Talisman (Item)
An item that can only be obtained as dungeon loot. When right-clicked on the ground, it will be placed down. After placing down, it will act like a spawner and spawn Bone Warriors. Will not continue spawning if there are 6 or more Bone Warriors within 6 blocks of it.

Bone Warriors (Minion Mob)
A special mob that can only be spawned by a Bone Talisman. It will protect the owner of the Bone Talisman it spawned from by attacking mobs deemed hostile to the owner. Will not drop anything or exp when killed.

Cursed Mark (Misc)

 * When a mob spawns, there is a chance (0.15 %) that it will bear this mark
 * Only normal mobs will bear this mark, which means bosses will not bear this mark
 * When the bearer of the mark dies, it will spawn a Wight
 * Will appear above the mob bearing it
 * Underworld mobs are immune from obtaining this

Wight (Mob)

 * A ghost which does not take fall damage, suffocation damage, fire damage and is unaffected by status effects
 * Hostile to any living entities (Except Undead or Celestial Mobs)
 * Will apply the Cursed Mark to the entity it attacked with the exception of Boss Mobs, Underworld mobs and Corpse Retriever

Nightmare (Mob)
A hostile mob which does not spawn naturally. It will have a chance to spawn beside the player when he goes to bed. Drops Underworld Orchid seeds.

Ice Dessert (Food)
Ais kacang, literally meaning "ice beans", also commonly known as ABC (acronym for Air Batu Campur, meaning "mixed ice"), is a Malaysian dessert which is also common in Singapore (where it is called ice kacang) and Brunei. Ais kacang was originally made of only shaved ice and red beans, though the number and diversity of ingredients has since expanded.

Crafted using Ice block, Cocoa beans and a Bowl. Restores 3 Hunger Points.

Spellblade of Knowledge (Weapon)
A hollow sword which can be filled with magical powers. Gives +6 to Atk. When holding down Shift + Right Click, rapidly drains EXP bar to charge and the center of the blade will be filled up. Gains bonus damage equal to EXP Level consumed (Max 10) for up to 2 minutes.

Varunastra (Weapon)
One of the 5 legendary swords with spirits inside them. Not craftable or enchantable, but only one can be found in the world per save file. It has infinite durability, and +15 ATK. Will spawn as a sword stuck in a stone in a small temple. As the player approaches it, it will turn into Embodiment of Varunastra, a Boss that you will have to defeat in order to obtain the sword. Like water, this sword can change shape to become other weapons, such as a bow with infinite arrows when near water or a spear that heals you when in water.

Fragarach (Weapon)
One of the 5 legendary swords with spirits inside them. Not craftable or enchantable, but only one can be found in the world per save file. It has infinite durability, and +15 ATK. Will spawn as a sword stuck in a stone in a small temple. As the player approaches it, it will turn into Embodiment of Fragarach, a Boss that you will have to defeat in order to obtain the sword. This sword can cut through mobs with wind, causing a cleaving effect when fighting a large swarm of monsters. With each strike, deals half damage to non-contact entities in the direction the user is facing for 6 blocks.

Solais (Weapon)
One of the 5 legendary swords with spirits inside them. Not craftable or enchantable, but only one can be found in the world per save file. It has infinite durability, and +15 ATK. Will spawn as a sword stuck in a stone in a small temple. As the player approaches it, it will turn into Embodiment of Solais, a Boss that you will have to defeat in order to obtain the sword. The sword that brings light. Serves as a portable source of strong light, creates a temporary daytime effect and removes fog and rain when unsheathed. Can be used to launch a strong beam of light at a direction, dealing 4x dmg and setting fire to entities with a range of 10 blocks and width of 3 blocks. Deals 5x dmg to shadow mobs, misted beings, and undead mobs.

Ancient Beast King (Boss Mob)
A human, more muscular and huge than an average human (Like Hulk). He can change his body parts at will into body parts of animals. Example: He can change his left arm into a head of a crocodile, which powers his melee attack by taking a bite off you. An optional boss, living somewhere in a cave in Prehistoric Plains.

Final form: No traces of human body can be seen, in its place instead is a mess of animal parts.

Flower Queen (Boss Mob)
Boss of The Eternal Garden, a young woman who can make flowers grow with just a simple gesture. Has different attacks:
 * Thorned Wall: Spawns a 3x3 Rose Thorns wall between herself and the player. The wall dies off after 10 seconds. Will only trigger when the player is at least 3 blocks away and has a cooldown of 10 seconds


 * Venomous Leaves: Her ranged attack. Throws sharp leaves that hurt and poisons the player


 * Floral Blade: Melee attack with a sword made from random flowers that applies different effect upon dealing damage. Lasts 10 hits. Triggers when the player is within 2 blocks range and has a cooldown of 4 seconds. Cancels if the player is 2 blocks away

-Crimson Rose: Deals extra damage

-Bloodflower: Poison II for 4 seconds

-Death Orchid: Insta-kill
 * Petal Shield: When below 20% health, she will cover herself with giant petals, shielding her from attacks and healing her every second. Cancels when she is back to 50% health or when set on fire. Cooldown 15 seconds
 * Venus Maneater: Spawns 2 Venus Maneaters near her. Triggers when she uses Petal Shield. Venus Maneater is an immobile mob that attacks nearby player by snapping their "jaws".

Eternal Garden (Structure)
A dungeon that spawns in surface of the Overworld. A huge maze where lots of flowers bloom and come to life. May even contain Death Orchid.

Overlord of The Eye (Boss Mob)
A shady figure wearing black and grey hoodie. Throws green explosive projectiles at you. At 50% hp, he summons a giant flying green eyeball and rides it. It shoots laser at the player every few seconds as well. At 25% hp, he summons 4 giant flying green eyeballs that forms a line with the one he is riding, and each will take turns to shoot laser at the player.

Mystic Treasure (Item)
A set of unique items (Only one per save file) which has nearly OP effects, but are very hard to come across (1 drop out of 10000 mobs). These items are:
 * 1) 0 Hour Magic Forge: While in Inventory, each time the clock struck midnight, instantly set the player's EXP level to 50, either by increasing or reducing
 * 2) Obsidian Eye: While in hotbar, gains Blindness I, but all mobs or Boss Mobs below Rank 3 that are caught in your crosshair are frozen solid (Cannot move or attack)

Core of The Wargod (Artifact)
The core of a fallen wargod. It holds a portion of the wargod's power. May be used to resurrect a crude imitation of the wargod.

Hemospatium (Dimension)
Rough translation: Blood space. Blood and gore themed dimension, with Bloody Mary as one of the bosses.

Bloody Mary (Boss Mob)
The boss chamber contains a throne of Blood Hunter skulls and a few pools of blood which she can teleport around them. After damaging the player for 2 consecutive hits, she gains Blood Rush (Increases Movement speed and Attack speed). When health is below 25%, she will create a shield around herself using the blood pools in the boss chamber (And drain them) that gives her Regeneration and convert damage dealt to her to health for 13 seconds.

Trivia: The secret daughter of Red, the Vampire Overlord. She has strong magical capabilities since birth, and unlike normal vampires, she does not need blood to stay alive. Red, suspecting that Sangrix is planning something, hid Mary with the help of a close friend of his, who is a witch. After studying sorcery under the witch, Mary discovered a dimension of red by accident while conducting an alchemical experiment. Curious, she explored it, and was attacked by hostile beings living there, nearly losing her life a few times but survived thanks to the regeneration ability of a vampire. After countless encounters, she mastered the ways to kill hostile beings there, and found gateways that connect the dimension to the Overworld seemingly through mirrors. Now residing there, she plans to retake her throne as the Queen of Vampires in the Overworld and lead them to the red dimension, which she named Hemospatium (Blood Space), seemingly a utopia for Vampires with endless supply of blood.

Bloodstone (Artifact)
An object that looks like a diamond with blood inside it. As the bearer slays, the crimson turns darker and darker, eventually transforming the whole thing to blood red. When the bearer approaches death, the stone will convert all absorbed blood into a shield that converts damage to health at the rate of 5:1 (20%) for 5 seconds.

Blood Hunter (Hostile Mob)
Exclusive to Hemospatium. Blind, but once it smell your blood, it will hunt you to the ends of the world.

Machinaria Factory (Structure)
This place seems to be in the wrong time as everything here is way too advanced compared to current technologies. A factory that builds mechanical beings, it comes with defense systems and a generator that seems to draw power from... A green rubix cube? Around the base are beacons that seem to contain information of the place. Perhaps they may help us figure out who built this?

Machinaria Ultimate Weapon (Boss Mob)
A fusion of Sniper, Soldier, Observer, Turret and Hunting Beast. Attacks are:
 * Snipe: An aimbot ranged attack. Fires once every 3 seconds. 80% accuracy when the player is zig-zagging. Aims at the head or the heart. Triggers when the player is at least 10 blocks away
 * Barrage: A non-stop firing of rifles. Reloads for 4 seconds after 60 shots. Triggers when the player is within 10 blocks but are at least 4 blocks away
 * Lock On: Causes all the Machinaria units in the facility to attack the targeted player. All ranged Machinaria attacks are 50% more accurate. Triggers when the player are moving for the past 5 seconds
 * Slice: Basic melee attack. Has a range of 3 blocks

Machinaria Sniper (Hostile Mob)
A long-ranged Machinaria unit. Holds a sniper rifle.

Machinaria Soldier (Hostile Mob)
A melee Machinaria unit. Attacks with a blade.

Machinaria Observer (Hostile Mob)
A flying Machinaria unit that has no offensive powers. Can only follow the player and warns its allies about the player's presence in the facility.

Machinaria Hunting Beast (Hostile Mob)
A melee Machinaria unit. Once it detects an enemy, it will chase it until it is annihilated.

Machinaria Turret (Hostile Mob)
An immobile ranged Machinaria unit. Attacks are very fast, but needs 5 seconds to reload after 30 shots.

Machinaria Mechanic (Hostile Mob)
A Machinaria unit that has no offensive powers. It heals nearby damaged allies every 3 seconds.

Machinaria Dicer (Hostile Mob)
A floating melee Machinaria unit. Attacks by whirling its blades around.

Machinaria Note: All normal Machinaria mobs (except Observer) will not detect enemies behind them, making it easier to get pass them by sneaking behind their back

Machinaria Note 2: All Machinaria units are immune to arrows except Crystal Arrow.

Machinaria Note 3: Once the "green rubix cube" was removed the generator, no new Machinaria mobs will spawn and all Machinaria mobs within the facility will power off after 3 minutes. (Power off: No movements and they don't deal damage to anything)

Rebirth of The Phoenix (Gameplay/Event)
An event that takes place when a ritual is performed. A mega boss, Phoenix will appear and consume all with its black flames.

Phoenix (Boss Mob)
One of the strongest boss in the game. Players will have only one shot at defeating it or that save file will be destroyed.

Phoenix are said to be holy creatures that symbolizes rebirth and the creation of the world in some cultures. What if, just what if, it takes the whole world down with them before they rebirth so that they are the only thing that survives?

Fallen Adventurers (Mob)
While on your adventure and explorations, you will occasionally come across some unfortunate adventurers in their final moments. Be on high alert if you do, as they will return to haunt other adventurers like you in envy. Each dungeon has a small chance to spawn between 0-4 dead adventurers bodies, and each body increases the chance for a Fallen Adventurer to spawn. They can fly and pass through walls, and are hard to spot in bright places. Will attempt to stop the player from proceeding deeper into the dungeon, trap them inside, or cause them death.

Dryad Archer (Mob)
Keepers of forests. Spawns in forests randomly and will attack anyone who damages the terrain or any wood blocks.